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Flash 9 Blog
Cloud and Landscape Generator
Building my base of reusable code, I spent the last few days implementing, tweaking and making examples of a fractal based clound/landscape generator.
Since the Flash 10 penetration rate will need some time to get close to 100%, it's implemented for Flash 9. Everything is generated in code, so it would be perfect for projects with size limitations or when requiring to generate content dynamically.
Water Effect
Here's a water effect I made some time back.
| Flash 9 version : | Flash 10 version : |
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The only difference between the versions is I'm using typed arrays (Vector) in the Flash 10 version, which gives a nice performance boost.
It would run smoothly at higher resolutions if implemented as a Pixel Bender kernel, but I'm saving that for another day. :-)